![]() Keep swerving and jumping until you spot the lift finally hits the bottom. Do a quick circle until you spot the next wave coming for you, and repeat the process of luring them down before going up the left side. Start by luring the first wave towards the switch until they are almost on top of you, then dart up the left side using the walls as cover.ĭo a U turn back across the planks and gaps to make most of them fall to the floor below, but don’t stop moving. You’ll need to survive the entire time until the lift slowly comes down, which means constantly being on the move and not getting trapped in the process. The moment you trigger the elevator by jumping on the nearby switch, Zurks will start pouring out of the tower in front of you and begin to chase. There are several rows of narrow beams here and Zurks coming your way, but you can lure them into lunging at you while you cross the beams to send them all toppling below, and then continue on to jump up some scaffolding on the far side of the roof.Īs you head up to the large open rooftop, take another good note of the layout - with the small sections of barriers, and the beams in the middle with gaps. You’ll be close to the tall building now, and you need only jump to the large yellow crane to get across the length to reach a lower rooftop. Run left inside the barrel to reach the far side and then use it to jump up. This will close the far door, allowing you to move the empty barrel without Zurks chasing you. Since there’s a small delay between prompting B-12 to use the terminal and the door opening, have him unlock the door once all the Zurks are close, then jump across the gap when the door opens. ![]() Using the nearby terminal will close the nearby gate while opening the other one, luring the Zurks inside. ![]() The gate has a lock on it with two doors, one of which the Zurk are trying to get through to you. This infested place has a large chain link gate on the right, and a pit on the left that you can jump over. Use the barrel to jump to the bar to reach a girder hanging between the two buildings, and jump to the next girder to reach a large rooftop. Here you’ll find another similar swiveling bar just out of reach, but an empty barrel is nearby that you can crawl inside to move it close to the bar. You’ll need to lure the Zurks forward and then jump to the beam at the last moment, racing along and jumping up next to the ladder quickly. Race along until you find a small box next to a ladder to jump up the scaffolding and out of danger.Įntering the next area, you’ll have another puzzle - a horde of Zurks waiting further up, with a girder beam hanging nearby. Retreat a bit and wait until they come crashing down the steps, and then use the wooden planks to race across and upwards before they can adjust course. Take a moment to check out the area below you: a large twisting path has groups of Zurks on both sides, but closer to you is a large chasm with a few wooden planks.Īs you jump down below, you’ll find that you can meow out to call the Zurks to come chase you, and both sides will come rushing at you. Territory Trophy Progress - Another advancement in the trophy to scratch something in every chapter can be found just after you jump up after riding the first bucket, on a pair of rugs on the platform overlooking where the Zurks are lying in wait.
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